Glitching Is Art Episode 01 – Yooka Laylee and the Impossible Lair

Glitching Is Art is changing going into the future! Focus is going to be put on video content, while the tutorials will still happen. There's much ado about format and general structure but that's what feedback is for! Just making sure this up here as I look at reorganizing this place. In the premiere, we... Continue Reading →

Glitching Is Art Tutorial: Starlight Carnival 1’s Spaceship Skip

With a surge of new Sonic Colours speed strategies and a new generation of runners to cultivate, sometimes us older runners forget about the fundamental skips that have existed in the full-game runs for years. It's time to put the foundation back down to help people enter the fray of Colours in the smoothest way... Continue Reading →

DUSK Beta Thoughts: The 90s FPS Epitomized

  Beta Key provided by publisher DUSK is an upcoming first person shooter from the mind of indie developer David Szymanski, published by New Blood Interactive. A first-person shooter with a strong focus on labyrinthine playgrounds, coloured key progression and warehouses stuffed full of gun fodder isn't necessarily one that is fresh in concept, given... Continue Reading →

Git Gud: Why Efficiency, Comprehension and Analysis Intertwine

Roughly a week ago the reboot of a series which is practically gaming royalty was released, Doom. With it came a hurried rush for outlets to create information, analysis and gameplay of it, due to the fact that no pre-release copies were handed to press. Most of it was run off the mill, what you'd... Continue Reading →

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