After a solid few years of seeing the Diablo brand repair itself after its own personal identity crisis, it had all just fallen back down the hill into the mud.
Git Gud: Why Efficiency, Comprehension and Analysis Intertwine
Roughly a week ago the reboot of a series which is practically gaming royalty was released, Doom. With it came a hurried rush for outlets to create information, analysis and gameplay of it, due to the fact that no pre-release copies were handed to press. Most of it was run off the mill, what you'd... Continue Reading →
Entering The Speed Run: FGC Should Begin With Brawlers
Two communities that have huge crossover in terms of fans and attendants is the Speed Running community and the Fighting Game community. Many runners have adapted what they learn in Speed Running to improve in their fighting games, but what would the course of action be for someone who plays fighting games and is looking... Continue Reading →
Feels So Right: Why Sonic Colours Is My Top Speed Game
Hopefully reading this you will be able to understand why this happens.
Assuring Quality Assurance: Speed Runners Working Alongside QA
QA itself would greatly benefit from what we have learned over the years of attacking engines from a consumer-standpoint.
Pedantic Purity: Why The Debate About Speed Run Revenue Can Still Happen
This is going to be a dossier on the age-old concept of "selling out".
Devs May Cry: Why All Glitch Hunters Should Play DmC
What we are left with is possibly the most glitch-execution reliant run ever.
From A Speed Runner to #GameDev : Tips For Not Releasing A Breakable Game Part 2
Part 2 of the series!
From A Speed Runner to #GameDev : Tips For Not Releasing A Breakable Game
Sometimes the smallest oversight can crack a game open like an egg.
“A Good Speed Game”: Interpretation of Mechanics and Subjective Flaws
The concept of what makes a game suitable for the craft, what makes a good "speed game".